Your units displayed within the minimap will now always be on top to ensure that they are not hidden by another player ' s units 你的單位在小地圖上將會(huì)顯示在最頂層,也就是說他們不會(huì)被其他玩家的單位覆蓋。
Your units displayed within the minimap will now always be on top to ensure that they are not hidden by another player ‘ s units 你的單位在小地圖大將會(huì)發(fā)揚(yáng)在最頂層,也就是說他們不會(huì)被其他玩家的單位掩蓋。
Your units displayed within the minimap will now always be on top to ensure that they are not hidden by another player ' s units 自己的單位在小地圖上將會(huì)顯示在最頂層,也就是說它們不會(huì)被其他玩家的單位覆蓋。
Your units displayed within the minimap will now always be on top to ensure that they are not hidden by another player ' s units 當(dāng)你的部隊(duì)和其他玩家的部隊(duì)重疊時(shí)(例如,你的小狗埋在地下,對(duì)方的機(jī)槍兵站在上面) ,小地圖上將優(yōu)先顯示你的部隊(duì)。
Finished processing the received data , the main unit displays the result , and sends out controlling signals the design idea , the total scheme and the correlative basal knowledge of the hardware and software of the main unit and smallest unit are discussed , and some key sections are analyzed in detail 系統(tǒng)主節(jié)點(diǎn)對(duì)各節(jié)點(diǎn)采集到的數(shù)據(jù)進(jìn)行計(jì)算、判斷處理后,將結(jié)果送往lcd顯示,并做出各種控制動(dòng)作。本文主要論述了系統(tǒng)主節(jié)點(diǎn)和最小節(jié)點(diǎn)的總體方案,軟硬件設(shè)計(jì)思想,以及所涉及到的基本知識(shí),并在此基礎(chǔ)上對(duì)一些關(guān)鍵部分作了比較詳細(xì)的剖析。
2 . use the mew accelerate function of opengl to accelerate the units display . have adopted the three dimension graphics and opengl ' s technology , it makes use of stencil test to carry on cutting operation , which reduces complexity of programming and has raised the speed and efficiency of displaying 一2 ?根據(jù)離散元單元圖可視化難點(diǎn),結(jié)合目前各種國(guó)內(nèi)外圖形可視化加速方法特點(diǎn),我們采用新大加速方法進(jìn)行單元加速,利用op即gl加速結(jié)合計(jì)算機(jī)圖形學(xué)原理加快單元圖形顯示,通過對(duì)剖切單元表面的stencil操作,減少了大量求法線操作,加快單元剖切操作,減少了編程復(fù)雜性,提高了顯示速度和效率。